Greak memories of azur5/7/2023 ![]() While the world of this story is dark, the feeling players are left with is one of joy, and its well-paced runtime leaves room for both a sequel and replay value. Greak is yet another great Metroidvania that manages to make the genre feel fresh and empowering. This final level not only tests how well the player has internalized the game, but it also just leaves players feeling smart and satisfied. The final dungeon is one huge labyrinth that requires each character to navigate four sections until finally reaching the middle, only to then quickly escape it. ![]() As it progresses, the puzzles become slightly more intricate and involved until all three siblings are reunited and approach the final area. Most of Greak’s first half is dungeon navigation with very light puzzle solving due to only having the skillset of one or two characters. Platforming is equally as satisfying, with swinging around on Raydel’s hookshot easily being the most satisfying way to move. When attacking as a unit, enemies and bosses can be quickly cut down so long as the player keeps the trio from getting separated. The combat is once again very similar to Hollow Knight, with attacks that feel swift and impactful, the main weak point being Adara’s magic attacks when controlling her solo. ![]() Controlling the siblings as a single unit can get tricky however, as it’s easy to get lost during combat and if one sibling dies, the level will restart from the last checkpoint.Īside from the learning curve of controlling three characters at once, the action and platforming feel solid. This approach not only creates a solid gameplay loop, but it also allows players to quickly become invested in each sibling and learn their nuances. The world of Greak is perfectly designed to use this mechanic as it offers multiple approaches to problems and puzzles while making players engage with each sibling evenly. Raydel is the elder brother who wields a long sword and shield and utilizes a hookshot for platforming. Adara is the middle sister who can levitate for a short time, dive under water, and uses magic to attack at any distance. Greak is the swift and agile younger brother who can crawl through narrow spaces, roll to dodge, and wields a short sword and crossbow. ![]() Greak offers a fresh take on one of the core mechanics of Metroidvanias, choosing to replace ability upgrades and new items with three characters with unique skillsets that are controlled either as a unit or as individual characters. Related: Vesper Review: A Dark Gem Of A Puzzle Platformer There are several moments where Greak will pause from action in order to let the camera zoom out and show the beautiful vistas in a way that emphasizes the Azur that the siblings will remember. Its art style is reminiscent of games like Ori and the Will of the Wisps and Hollow Knight, but like those two, Greak can maintain its own distinct visual identity. The world of Greak is beautifully designed and animated. ![]()
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