Render options for vue esprit5/8/2023 In the meantime, I’ve started using a web-based render-farm for my projects: It seems there’s more than a little outcry over it’s performance issues… so hopefully they’re actively addressing them. For such a powerful program, they really pack a terrible renderer. Ryan… I totally hear you on the Vue problems. Vue’s network rendering seems to be more attuned to working with animations (multiple cpus rendering individual frames) than working together on one frame.I really do like the Vue’s output, when it works successfully, but I am starting to question whether or not I can keep using it. For my part I am disappointed that when I try to use Vue d’Esprit’s most interesting features I am punished with these excessive render times.I would love to have a massive renderfarm to create these, but I have had nothing but trouble sending my scenes to render on the few computers that I have available. Sometimes it works and sometimes it doesn’t. If I dial back the details (clouds, mist, reflections, refractions, etc) then people note derisively that the images look too much like my early work.I aim to top myself with each and every piece. If I dial back the render quality (so they finish sooner) then the dreaded “grain” creeps in that everyone seems to hate. I really have no idea how long these things will take to finish. Hitting the render button has turned into something of a crapshoot. The “estimated time” remaining will say 24 hours for days on end.Given that I have already done all of the work creating a scene that I think will look great I am loathe to stop it halfway (after many hours of wasted rendering) to reconfigure everything (especially when there is no way of knowing whether or not I have made any difference in the render time). Vue will do a “preview” render in mere minutes but will churn endlessly when you set it going with production quality settings. It also does a terrible job of estimating how long the render has to complete. I think Vue is suffering from increasing bloat and is not using resources efficiently. You’ve correctly noted a number of them (higher resolutions and more details). Bake the Boolean object to Polygons.Render times are becoming a major issue and there are a number of reasons for it. Make sure the Boolean object overlaps the cloud layer and that the hole in it falls inside the camera’s view. Create a Boolean difference of the Guide Cube and the terrain with the Terrain object as the second object selected for the difference so it is cut out of the Guide Cube. This material is 100% transparent so it won’t show up in the scene. Make sure the Terrain object has the same material applied to it as the Guide Cube. Use the Clip Min setting for the terrain to remove the lower lying altitudes to leave just your shape.Ĭlose the terrain editor and check that the Terrain object is taller than the Guide Cube. If the shape is black on a white background you’ll need to invert the terrain. Select the picture option and load up the picture you made. Now select the Terrain and open it in the terrain editor. You may need to mirror the image so it will face in the correct direction once imported. Produce a black and white image in the shape of the cloud and save it as a jpeg or other format that Vue can import. Method 2 for Vue Infinite and xStreamįirst prepare the image you want to appear as a cloud. In other versions of Vue use the transparent material on the Guide Cube to hide it.ĭelete the Guide Cube and the Terrain Object. In Vue Infinite and xStream select your mesh and use hide from render to conceal it. You can use the Guide Cube in my scene as a guide to where to put your mesh. Import your mesh and place it so that it cuts through the cloud layer in the scene and so that the hole in the mesh will be inside the render area. This scene saves a lot of work fiddling round with the atmosphere and cloud settings. Open Vue and load the sample scene I’ve created. You will also need a modelling package to create the shape to cut out of the clouds.Ĭreate a mesh of a cuboid solid with the shape of the cloud you want to create in your modelling package of choice. This method works for all versions of Vue that can import objects (Vue Esprit and above or Vue Pioneer with the 3DImport module). Here are two ways you can do this yourself. Have you ever wanted to make clouds that were shaped like words or objects in Vue? In this tutorial I’ll show you a couple of methods of making cloud shaped by cutting out clouds in shapes of my own design from cloud layers.
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